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Posts by Matthew Jay
Monkey Paw has been doing the Lord’s work by bringing many PS1 games that never saw release on our side of the world to the PSN. Unfortunately it seems that a lot of the games they’re bringing over are titles that… no one really asked for. Sure, Galaxy Fight is semi-culturally important in game’s history and the development of the fighting genre, but does it really hold up?
A few months ago XSEED localized Ys Seven, the shiny new entry in the classic Ys series. Naturally, Ys: the Oath in Felghana will draw comparisons and maybe even seem lacking in the wake of the sequel being released just a few short months later. Does the port of a 5-year-old PC remake of a 20-year-old game hold its own? Find out after the jump. More >
Ah, Retronauts, we hardly knew ye.
Recently we saw the end of one of my favorite video game podcasts, if not my very favorite, Retronauts. Hosted by retro game guru Jeremy Parish and featuring the likes of Scott Sharkey, Chris Kohler, Ray Barnholt, Shane Bettenhausen, Frank Cifaldi and many more people that I consider my idols, Retronauts managed to create a perfect mixture of nostalgia and transporting the games of yore into a present context. Since there was no Sega Addicts podcast this week I thought I’d share some of my favorite Sega-flavored Retronauts shows in memory of the brilliant podcast. May it live on in video on Gamevideos.com.
The SEGA Addicts Writer’s Wroom cast have recorded a very special Halloween episode just for you guys. What’s that? You didn’t know there was a SEGA Addicts spinoff podcast starring the writers? Well that’s because I suck at making things available to you, no matter how awesome they may be.
For Halloween we recorded a commentary for one of the greatest underrated TV shows of the 90′s, Goosebumps. To fully enjoy the episode you’ll wanna go here and get the Goosebumps ep we’re talking about. During the podcast Stevie will count down and when he says go, hit play on whatever video program you’re using to watch things.
Enjoy the episode but viewer beware, you’re in for a SCARE! MWUAHAHAHAHAHA!
Dynamite Headdy is quite a unique game. Made by Treasure, it’s a game that masquerades as a simple mascot platformer and lulls you into a false sense of security. You think, “Pshh, I’ve played these games before. Jump on the guy and grab the thing, right?”
But, remember, this is a game made by Treasure. Dynamite Headdy will kick your ass. This is a game I owned as a child. It got a lot of playtime on my Genesis as a wee one and yet I barely remember anything past the first couple levels. That’s because I never made it past those levels. Even though I could barely defeat the second boss, I must have played that cart almost as much as Sonic 2. Something about the presentation of throwing shit at you left and right without half a chance to think makes Dynamite Headdy a frenetic and crazy experience.
Sonic the Hedgehog as a game and as a character is a response to Mario. For years people had been playing as a pudgy, slow human and it was about time someone mixed things up. While Sonic 1 isn’t even that great a game, it was incredibly successful. This had almost nothing to do with the quality of the game and everything to do with the uniqueness of the character and the speed of the game. In the brave new world of 16-bit gaming people wanted fast and flashy video games. With the success of Sonic, there would naturally be imitators.
Many companies quickly squirted out cheap copies of Sonic. There was a constant stream of smart-assed, super fast land mammals and outside of their common origin they all shared one facet. They sucked.
While most of the mascot ripoffs from the 90’s were equally awful one sticks out to me more than any other. It’s not Aero the Acrobat, Rocky Rodent or even Bubsy. Today I’m going to talk to you about Awesome Possum. More >
I don’t even know where to begin with this. This is an ad for SEGA’s Nintendo DS game Kokoro Scan, available only in Japan. It uses the DS’s microphone to detect stress levels in a voice, and then attempts to determine one’s inner feelings. More >
Remember waaaay back in my first Radvertisements post when I talked about UK ads? Well I found more.
In the other post about UK ads I featured a series of commercials starring a teenage kid who lives in an 18-wheeler in a parking lot somewhere who plays games and fights ninjas. There’s no way their other mascot can be as weird or unrelated to games, right?
Fantasy Zone started out in the arcades but was later ported to like every console ever including the SEGA Master System. For an 8-bit game the visuals and pace are impressive. Piloting the tiny ship Opa-Opa feels fast and fluid. He even dies quickly. And a lot. Fantasy Zone follows the trend of my gaming habits where the cuter and more colorful a game tends to be, the more I swear while playing it. Fantasy Zone is a shit-hard game. The player starts out with 2 lives and buying more costs 2500 bucks a pop. Every death is a one hit kill and a game over forces you to restart the game.
Remember that Radvertisements article I did about Sonic selling out? Well it’s getting worse. You’d think with two new games coming out Sonic wouldn’t be hard up for cash but apparently he’s been seen shilling coathangers in Mexico. It’s always sad to see legends fall from grace like this.
It’s a good thing child stardom got to Alex Kidd and he died from that cocaine binge when he did or else we’d see him hocking floor cleaner or something.