Posts tagged Aliens Colonial Marines
I’m not entirely sure anyone is very concerned with the release of ACM on Wii U anymore. Especially after how it ranked across the board. However, Sega has been very quiet about the game lately, even after it missed it’s window of being a Wii U launch title. The release window for “launch titles” on Wii U ended on March 31st. EuroGamer recently asked Sega the status of Aliens on Wii U, and received, “no comment,” from them. What’s interesting is that Sega was more than happy to reassure everyone that the game had not been cancelled, but also did not have a street date, only a few months ago.
Maybe I’m being a bit harsh, but I really don’t know if any Wii U owners are waiting for this version of the game anymore. Feel free to prove me wrong though.
It’s been a while since The Sega Addicts Kids Table subjected you to another hour of (some) Sega discussion but here it is! A new episode! And since this is the first with our new bi-weekly schedule Stevie, Josh, and John decide to treat you with a Staind reference! You remember them right? Someone has to.
Well even if you don’t there’s still a ton to enjoy as the gang wax lyrical about everything from Sega’s Playstation 4 reaction, to our dream horror movie games and beyond! We even give our final analysis of Aliens: Colonial Marines in case you weren’t sick of hearing about that abomination just yet. So put down that grunge CD, stop cutting yourself and enjoy once again! It’s been a while indeed.
Or go to our iTunes and subscribe! Review us and I will get Staind to play at your wedding!
Many rumors have surfaced the internet about Aliens: Colonial Marines, but one of the more popular ones was that a Wii U version was worked on, but ultimately cancelled. Many have contacted Sega, Gearbox, and Demiurge for an answer or proof of this rumor being true, but all of them have given the same answer in that they can’t comment on the subject.
If this were true, could they have cancelled the game due to time restraints, or maybe they knew it wouldn’t have sold well in the first place? Some game retailers, such as GameStop, even have a pre-order option for a Wii U version.
Would you have bought a Wii U version if it came out?
Also available on PS3 and PC
Please note that the following review is for the pre-patch version of Aliens: Colonial Marines. Since those who are still not online will be saddled with the version they originally purchased no matter what, I feel it’s important to be honest about the game that was initially shipped. For a brief addendum discussing my feelings on the post-patch experience, check out the end of the review.
Since its premature reveal, the legacy of Aliens: Colonial Marines has been one of boastful promises. Finally, we were going to have an Aliens shooter that truly lived up to the atmosphere and nerve-jangling tension of its well-loved source material. Finally, we were going to see Sega back on the top, wielding a formidable shooter with a real potential for longevity. Finally, we’d get our hands on a nearly forgotten title that’s been fading in and out of existence for years. Finally, the plot of Aliens 3 would be justified.
Perhaps that’s why the final product hurts so badly.
On the heels of a patch meant to rectify many of the glaring glitches that spurred on the apocalyptic Aliens: Colonial Marines debacle, Sega has officially released the first new DLC mode for the game, awkwardly titled “Bug Hunt.”
No, this isn’t a metagame in which you play as a programmer frantically trying to smoke out all of the infuriating blemishes that dragged the campaign into the dirt. Bug Hunt is Colonial Marines’ rendition of a Horde mode, pitting up to four players against wave after wave of xenomorph and human foes. The mode also includes three new maps, and allows players to accumulate in-game currency to purchase upgrades, health, and more.
Those of you who spent the $29.99 asking price for the Colonial Marines Season Pass finally have something to show for it, while other players can get their hands on Bug Hunt if they plop down a heavy $14.99.
Does anybody have enough faith left in this game to fork over another $15 on a mode that frankly should have been included in the first place?
Sega are probably jumping for joy as Aliens: Colonial Marines makes a relative killing in its opening weeks, making the NPD top 10 multiplatform charts for February. Coming in at 6th ahead of the likes of Far Cry 3, it’s a significant success for Sega who haven’t seen it this side of the green for a long while and probably anticipated much less considering the huge backlash Colonial Marines released to.
Aliens: Colonial Marines opened to a whirlwind of controversy, the main being as to who actually made it and despite Sega denying external involvement, the trouble caught up with the developers rumoured to have to have done the majority work as TimeGate Studios announced major layoffs. Accompany this by the fact Gearbox has supposedly tried to pull a fast one with Sega, I can imagine Sega are overjoyed to be pulling back some revenue from what you might have assumed to be a lost cause.
Did any of you guys and gals buy Aliens: Colonial Marines for full price? Still playing it? Still own it?
Sega and Gearbox (and maybe even TimeGate, who knows) have been up night after night, delving through volumes of ancient texts on the ancient subject of alchemy. As dawn broke on March 18th 2013, both teams stood tall with heads held high as they proudly announced to the world that they have done the unthinkable.
They’d turned water into wine, lead into gold, and they’d fixed Aliens: Colonial Marines.
Truth be told, Sega have made no such claim, but they have indeed released a whopping 3.8GB patch to all Colonial Marines owning Steam users. The patch, which is larger than three or four of your average sized Dreamcast games combined, applies all fixes introduced in the Xbox 360 and PlayStation 3 version patches as well as visual improvements, increased texture resolutions, some fixes for PC-owning crashes and my favourite:
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Yes, that is a direct quote from the official patch notes which can be read in full after the jump.
[Source: Sega Blog]
Oh boy, what have The Sega Addicts Kids Table got themselves wrapped up in this time? Detention? In a 1985 coming of age John Hughes movie? Oh no! What a terrible, yet totally radical fate! That’s right in this episode Stevie, Josh, and John learn about the power of homework and friendship with special guest Scotty! Also there’s a lot of gross peeing. Eww.
The main part of the episode however is focused on the recent Aliens: Colonial Marines controversy, with whole sections dedicated to discussing it’s bugs and it’s now infamous scandals. So pull up a chair, break out the popcorn or your old school uniform because it’s time to learn with the Kids Table once again for the first time in a while (we’re back on track now)!
Or go to our iTunes and subscribe! Review us and I’ll let you all off school early today!
The Texas-based studio — infamously caught up in all the controversy surrounding the development of Aliens: Colonial Marines — has revealed to Polygon that they’ve had to let go a significant portion of staff, rumoured at 25. TimeGate president Adel Chaveleh told the website:
Today, we had to make the difficult decision to let go of some great game developers. This is never easy, and we’re doing all we can to assist those developers affected. TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio.
Make of it what you will, but sources within the company have suggested the layoff is as a result of a major publishing deal falling through, no doubt in relation to all the fuss Aliens: Colonial Marines has stirred. Though it was assumed Gearbox handled the majority of development, it later turned out other studios had a much bigger role though Sega tried to deny the scale. Otherwise, TimeGate are mostly known for their Section 8 series.
Our condolences are with all of the staff affected.
Despite rumours of a huge patch hoping to rectify Aliens: Colonial Marines’ many faults having been shut down, the creators of the Facebook page petitioning for the patch have revealed that they’ve apparently been able to confirm from sources within the two companies that we can expect an apology “this week”. It will cover “what happened to the game between the demo, and its official release” as well as “details on a potential software patch.”
Considering all the controversy surrounding the game and the poor reception from consumers and critics alike, I doubt an apology would make much headway for Aliens fans feeling mistreated, but if it’s accompanied by a patch it’s certainly a step in the right direction. They’ll definitely want to start rebuilding the bridge to the fanbase if news of Creative Assembly’s Alien game still being in production is true.
I personally wouldn’t take this statement as gospel until we get something more official, though.