Posts tagged Announcement
Looks like it’s time to remember another obscenely long title again!
That’s right revealed at last nights Nintendo Direct broadcast was another game in the Mario and Sonic sports series. This one being a sort of sequel to the 2009 Winter based mini-game collection that we saw on the Wii. This game though is set to take place in Sochi, Russia and will contain a host of new games such as snowboarding, skiing, and even pairs figure skating (catch the dream!).
It’ll also use the features that the Wii U has to offer like the gamepad which is shown off in the above video. And although we haven’t got a release date just yet we can expect to see this game closer to the events when they hit next year.
[Source: Digital Spy]
After days of 9/9/99-inspired teasing, the (underwhelming) reveal has finally arrived! No, it’s not the apocalypse. It’s not the Dreamcast 2 (unfortunately). Nope, it’s a brand new, bi-weekly Sega Addicts podcast, themed after one of the most beloved retro consoles of all time, the Dreamcast.
Every other week, John Doherty, Scott Morrison, Flake, and yours truly will bring you a brand new batch of musings, obsessive nostalgia, and irreverent insanity, all themed after the holy Orange Swirl (cue the choir). Unfortunately, Flake could not join us on this inaugural episode, but will be part of the regular (Dream)cast in the weeks to come.
This week we celebrate everyone’s favorite, numerically repetitive holiday: the Dreamcast launch. We discuss our first experiences, our crushing money-saving struggles, and Scott’s ridiculously awesome dad, and then tackle one of the greatest pack-in launch demos ever made. Finally, we wrap up with the first ever Dream Match, in which Sonic and Shadow the Hedgehog face off in one epic battle…to the death.
So join us as we all join hands and chant in holy, creepy unison: “We’re Thinking.”
Sega’s been teasing us for some time now with a letter-by-letter unveiling of a new title. It’s time for all the cryptic messages, vague guesses and blurry pictures to come to an end, as Sega has finally revealed their flashy new electric-green arcade cabinet as Dream Raiders, a sit-down FPS with a motion seat, real-time wind effects, and an Inception-inspired mechanic being referred to as “Dream State” gameplay.
Gameplay specifics are scarce as of yet, but the vividly colorful and wildly varying screenshots that Sega has released display a multitude of distinct scenarios, including a space station, a crocodile infested river, and a snowy hillside. I can only imagine these are related to the dream-jumping theme, further proving that Inception would have been a hell of a lot more interesting if it just stopped trying to take itself so damn seriously.
Sega has also started up a new Facebook page for Dream Raiders, and are promising a video of the game when they get 100 “Likes.” They’re at 28 as of this writing, so get over there and like it already!
Hit the jump to see a handful of very cool screenshots, and read Sega’s description of the game.
[Source: Arcade Heroes]
Tetsuya Mizuguchi, the creator of much loved Dreamcast classic Rez and producer of Sega’s Space Channel 5 has moved away from his game development role at Q Entertainment to be “more spokesman-like” for the company. In an interview with Eurogamer, Nobuhiko Shimizu of Q Entertainment confirmed that the famed game developer has taken a back seat and that “He’s not developing stuff right now.”
Q Entertainment itself was co-founded by Mizuguchi and has developed many much loved titles such as the Lumines games and more recently Child of Eden. When asked about what game the company would do next Shimizu replied that “We are now thinking about combining music games with card-battle games.” Sounds interesting for sure. And I hope that even without Mizuguchi the company will continue to make great games, even if he will be greatly missed in the game development community as a creator of superb weird and wonderful titles.
Readers of this site probably don’t know (or care), but I have always been a bit of a closet fanatic for good, lengthy RPGs. Problem is, my life never lined up in a way that was particularly conducive to the sleepless, brain-numbing play sessions that really good RPGs demand. When I was a kid, I couldn’t afford the games. Now I just have no time.
That’s why the iOS release of Lunar Silver Star Story, one of few great RPGs to hit the Sega CD and Sega Saturn, has me so elated. Developer SoMoGa originally announced the port all the way back in April of 2011. After months of radio silence, they’ve once again come out of the shadows to reveal that we’d be getting an iOS version of the game some time this week. No word yet on a specific day or price, but we’re bound to hear more very soon.
Now, to rearrange my entire schedule…
[Source: Touch Arcade]
The folks at Sega really are digging their heels into the mobile market these days, aren’t they? With all the success of Japanese titles like Miku Flick, who could blame ‘em? While I wasn’t expecting a mobile game for their latest reveal, I can’t say I’m shocked in the least.
With Gamescom in full swing, Sega has revealed their newest title as Jack Lumber, the latest game by Owlchemy Labs. From the description, the game sounds like it utilizes the addictive, pick-up-and-play flavor of certain iOS staples like Fruit Ninja, letting you chop hunks of wood as they fly through the air. With other little touches like “Lumbertime,” customizable features, and more, it’s looking like quite the entertaining little time-waster.
While I’m always looking for something a little more substantial, this looks like a nice bit of fun. At the very least, it looks like it’s booming with character, and there’s nothing more congruent with Sega than that. Jack Lumber is currently $0.99 for a limited time on iTunes.
[Source: Sega Bits]
With all their biggest releases right around the corner, it’s no surprise that Sega has announced that no less than nine titles will be playable at this year’s PAX Prime. The list is almost uniformly predictable, with long-awaited games like Sonic and Sega All-Stars Racing Transformed, Aliens: Colonial Marines, Hell Yeah!, NiGHTS into Dreams, Jet Set Radio, Sonic Adventure 2, and The Cave all making the cut. Also of note is Phantasy Star Online 2, which will see its Western debut at the event. But way down at the bottom of this primarily been-there-done-that list is that little collection of words that gets any gamer salivating–a previously unannounced digital title.
All-in-all, there’s plenty for Sega fans to do at this year’s event. Of course, we’ll keep you up to date on everything we hear about this mysterious new game.
…And so my epic trilogy of posts regarding the potential HD rerelease of Yakuza 1 and 2. We laughed, we cried, and we learned things.
Ok, well we learned that Yakuza 1 & 2 HD Edition, as it has been officially titled, is coming to Japan. We also learned that the game will allow for data install, which will improve load times–frankly, not what I thought Famitsu meant. We also kinda learned that Sega’s not as good at hiding reveals as they seem to think they are.
What do you guys think? I’m a bit mixed on the look of the trailer, as the cut-scenes just don’t look as pretty as I’d expect from an HD upres (where’s the anti-aliasing?).
Whatever the case, I still very much want this in the US.
Mere days after a leak outed the Yakuza 1 and 2 HD Collection in Japan, Yakuza’s Japanese site is now promising a “major announcement” for the series come tomorrow.
Logic would dictate that this is just making the leaked announcement official, but this little blogger just wants his Western versions of both the HD Collection and Yakuza 5. What can I say? I’m greedy. This news was only posted on Yakuza’s primary Japanese site, so glean from that what you will.
Whatever the case, we’ll keep you updated as we hear more about this tomorrow.
Disney’s fake videogame character Wreck-It Ralph to be playable in Sonic and Sega All Stars Racing Transformed
Sega may have unveiled the baffling inclusion of NASCAR Danica Patrick as their big crossover reveal back at E3, but apparently that wasn’t the only cross-media marketing idea the publisher had up its sleeve…
During this weekend’s Sonic Boom event, Rich Moore, director of Disney’s upcoming videogame film Wreck-It Ralph, revealed that the title character would be added to the roster for Sega’s mash-up racing sequel.
As you might expect, the crossover doesn’t end there either. Mirroring Sonic’s appearance on Danica Patrick’s real-life car, this promotion will swing both ways, with Sonic making a special appearance in the film to deliver a PSA warning characters not to die in a game that isn’t their own.
While part of me laments another non-Sega character being transparently shoe-horned in for the sake of a few extra bucks, I have to admit that I admire Disney’s attempts to authenticate this character. The film’s cameos alone have the videogaming community abuzz, and while I think a Sonic appearance was pretty much assumed, I’m glad to know that his corner of gaming is getting a tip of the hat. Now, that being said, I really really hope the cross-promotions for All Stars Racing Transformed stop here. Exploiting the conceit of a mash-up racer by forcing in extraneous irrelevant characters for extra cash/exposure really devalues the rest of the company’s incredible roster, and while I don’t want to sound hyperbolic, it kind of kills the sense of tribute that empowers these types of games. Please Sega, stop it.
Who’s revved for a sequel with Lady Gaga, Bilbo Baggins, and Elmo? Actually, I kinda wanna play that now.
[Source: Sonic Stadium]