Posts tagged Binary Domain
According to the British Board of Film Classification, Binary Domain will have 255 minutes of cutscenes, which breaks down to 4 hours and 15 minutes. While it has not been clarified as to whether these include certain triggered events, or simply the story itself, this is still an incredible amount of cutscenes. Considering the game is being done by the same director as Yakuza (Toshihiro Nagoshi), this is not completely surprising since those games are very story-based and cutscene-heavy as well. If the story is told well, then these 4 hours may fly right on by. Never mind the fact that the cutscenes will be longer than most shooters’ campaigns today…. zing! So who else is ready for this sci-fi shooter?
[Source: Sega Bits]
So the new Japanese trailer for Binary Domain got released. As you can tell it features more information on the game (if you can understand Japanese that is). Still the game looks pretty fun and I am always intrigued at the story. Personally I can’t wait to see how this one turns out. What about you?
[Source: Sega Bits]
I keep going back and forth with my anticipation for this thing. While it does look like a fun little cinematic trip, I am getting more than a little bored with what the game is offering visually. The more I see, the more it looks like another awkward Japanese stab at mimicking American sensibilities.
The story’s potential and apparent ambition are still holding me tight, but this visual style just looks more and more like Vanquish, and I’m not sure how I feel about that.
[Source: Sega Bits]
After the initial announcement and the first few screenshots, there now is a first video of Kazuma Kiryu’s appearance in Binary Domain’s multiplayer mode. Remember, he’s only in the Japanese version so far if you get the first edition of the game. I still think he’ll be included in the West too, probably as a pre-order bonus!
We already reported yesterday that Kazuzma Kiryu will be playable in the multiplaer mode of Binary Domain if you’re able to get one of the first printed copies of the game. Now we have screenshots of him in the game, including this gem. Is it just me or is that a Rambo-like outfit?
Kazuma Kiryu is making an appearance in the third-person shooter “Binary Domain”. He will be featured in the multiplayer mode and can be unlocked via a download code that will be included in the first print copies. So far, this has only been announced for the Japanese versions, but I think it would make for a great pre-order bonus in the West.
Ever wanted to see what the look of the actual product you’ll be buying is before it actually comes out? So have I! And luckily the box art to Binary domain has recently been revealed, so that isn’t even a problem any more! Hit the jump to see it, why don’t you?
In a recent video from Game Spot, it has been revealed that Binary Domain won’t just be a single player experience. As you can see in the above video the multiplayer content will aim to compete with other action orientated multiplayer games and will feature many different modes and maps.
The game will also feature a horde mode type game and the classic capture the flag’s/ team deathmatch modes we’ve all come to expect. For some reason I didn’t expect this. Guess I’m a moron. That’s not important though. What’s important is what you think. Let me know in the comments!
OMG! It’s only The Sega Addicts Kids Table podcast! Your favourite one I presume! And guess what? Not only do we have the usual gang here (except for that one racist guy), but we also have the latest Sega Addicts writer: Scott Morrison! Yeah that one!
So with this new guy, me and Josh discuss many things such as goats, Binary Domain and collectors editions. So don’t be a fool! Be the coolest kid on the block with this new podcast episode!
The oft-touted trust system in the upcoming Binary Domain has been a source of hesitant excitement and even fascinated curiosity for a lot of gamers lately, myself included. We’ve been hearing about it for months now, but actual prose on the subject has done little to clear the fog and specify just how intricately it affects the way a game is played.
In a recent interview with VG247, Sega veteran and Binary Domain producer Toshihiro Nagoshi has helped to clear things up quite a bit. If there’s anything to really glean from the conversation, it’s that this is far from your average predictable Mass Effect loyalty mission checklist.