Posts tagged Kickstarter
The spiritual Road Rash successor Road Redemption has officially met its Kickstarter goal. The goal was $160,000, and was actually surpassed at $182,791. If you are a Road Rash fan like me, you are probably pretty excited about the potential of this game. With the help of PayPal donations, DarkSeas Games plans on meeting their first stretch goal of bringing Road Redemption to Xbox Live Arcade. DarkSeas Games plans on releasing Road Redemption on PC (Windows/Mac/Linux) and Wii U in August of 2014, with the XBLA port to follow shortly after. I happily donated to the cause and can’t wait to bash some heads with my baseball bat online. How about you?
Motions of the… OK I’ll stop.
As you may remember, Ed Annuziata’s Ecco-inspired Kickstarter project, The Big Blue did not pan out. What’s interesting though, is that The Big Blue is going through almost an identical process that Ecco The Dolphin did nearly 20 years ago.
I couldn’t get anybody to give me the time of day on it. It was almost comedic.
Annunziata remarks, as he tells of Sega’s initial reaction to Ecco. Back then, the big wigs wanted games with sci-fi super cop robots and explosions, and didn’t care about anything involving gentle sea creatures. Sound familiar? It looks like things have not changed much, as the suits know what sells. Hit the jump to learn what Annunziata had to do to win them over on Ecco.
A project known as Road Redemption is being developed by Los Angeles-based DarkSeas Games and is currently being funded on Kickstarter. The game describes itself as a spiritual successor to Road Rash that brings upgraded graphics, combat systems, destructible environments, online multiplayer and more to everyone’s favorite motorcycle combat/racing franchise.
Once funded, the game will be released on PC, Linux, Mac and the WiiU with a goal to have the game out by July next year. However, it’s not all all peaches and rose yet as the Kickstarter still needs $100,000 to be funded with a little over two weeks left.
What do you think of the concept and above video footage? Look like a worthy successor to what Road Rash started? Will you be funding the Kickstarter?
Not too long ago, we reported on a project headed by Ecco the Dolphin creator, Ed Annunziata. The project, entitled, The Big Blue had a rather high goal for Kickstarter with $665,000 in mind. At the time of writing this, just over $53,000 has been raised with over 800 backers. These numbers are impressive on their own, but not when you consider the final goal to be met in less than a week.
Recently, Annunziata announced a Plan B, which he is titling, “The Little Blue Stepping Stone.” This new project is a Kickstarter project with a smaller goal in mind, which will lead to the final production of Big Blue. A bit confusing at first, but Annunziata goes on to explain,
When the Little Blue gets funded, we will build it, and then everyone can try it out and see what the potential is. We will tune the Little Blue to make it as fun as possible and make everyone who plays it want more. Then we will use the Little Blue and it’s success to leverage the rest of the budget to build the Big Blue at full scope. If you can play Little Blue and feel it you will have much less doubts about the Big Blue.
So Little Blue is a Kickstarter… for a Kickstarter. Annunziata says that if Little Blue gets funded it will be distributed for free, along with links directly to the second part of the Kickstarter: Big Blue Part 2.
The Kickstarter goal for Little Blue was not listed anywhere, but there are a few specs on the game as well as emphasis placed on the community that Big Blue has already formed.
It’s good to see that Annunziata understands the expectations were set a bit high at first, and that this project should really start small if the team wants it to evolve into the massive size they have in mind. Here’s hoping things pan out for Big Blue.
[Source: TSSZ News]
There’s no doubt that a lot of us still have our Dreamcasts set up, but as much as we can replay Jet Set Radio to our heart’s content, it’s rare that we get something new to get excited about. Sadly, excitement doesn’t necessarily mean revenue and KTX Software Dev are disappointed to have pulled their Kickstarter for Dreamcast and Amiga indie title Leona’s Tricky Adventure after a lack of funding.
That said though, it’s not the end for the game. Though the Kickstarter didn’t garner the attention they hoped, it was specifically for a special edition version. The majority of the work is done on the main game and you can continue to support it and pre-order, still with Kickstarter-inspired rewards, at their website.
Ecco the Dolphin was a unique and beautiful game, and one that stood out on the Genesis and Sega CD. The series has been rather silent for 20 years, but the developer, Ed Annunziata, has not stopped thinking about Ecco. Annuziata has begun a Kickstarter project for this latest creation: The Big Blue. The Big Blue takes place in a future where the human race has disappeared and the world is covered in oceans. In the game, you will play as many sea creatures and experience new sea creatures not of this Earth, to solve puzzles, build collections, and go on all types of adventures.
Right now the game looks to be a touch-screen adventure with very captivating visuals, much like the Ecco series. The teams mentions on their Kickstarter page that they are committed to creating the most realistic ocean-based game ever created.
The Kickstarter goal for the game is $650,000, and as of now is slated to be a single-player experience. However, if 50% more than the goal is met, multiplayer and co-op will be added. If twice the goal is met, the game will become an MMO. The game is slated to release in April 2014 and is being developed for Windows, Mac, iOS, and Android, with the hopes of going to consoles in the future.
What do you think, Addicts? Are you excited to possibly see a new game in the vein of Ecco the Dolphin? I for one am very curious to see how this project turns out.
Sonic inspired indie game Freedom Planet has certainly been picking up a lot of steam since it’s hugely successful Kickstarter. Keeping this in mind, Stephen DiDuro has been sharing the game making process to it’s backers, including an exclusive peek at a new playable character and stage viewable to you above! When talking about the new character ‘Milla’, DiDuro commented that:
Milla isn’t as strong or durable as her friends, but she has a variety of moves that are good for exploring. She can summon and launch barriers, float in the air, pick up and throw item boxes, or create her own blocks out of thin air!
Very interesting indeed. I personally love the new animations displayed here and can’t wait to learn more about this game as the development progresses. Be rest assured that we here will keep you in the know as soon as anything new or important is displayed! But so far it’s all looking good and Milla looks like a ton of fun to play. Can not wait for this one!
[Source: TSSZ News]
With the Ouya making its way to stores soon it’s time to start looking at what games the Android console can provide us with. Double Fine is actually going to be adding their Sega collaboration The Cave to the system in a bid to add to the machines log of exciting downloadable titles. However don’t get too excited over that idea just yet as producer Greg Rice has confirmed that development of the Ouya port hasn’t even started yet.
Double Fine’s other game, Reds (that Kick-started adventure game) will also be coming to the console, although release dates are of course still in the air at this point. The console itself is due to surface in June and I’m personally very happy to see Sega have some (admittedly small) presence on the new console. Who knows, maybe if this does well it will prompt Sega to look to the Ouya for more releases. In the meantime you can check out our review of The Cave right here if you want to know what to expect when the game will make its way to the Ouya in the near future.
… and it still has 3 weeks to go before the Kickstarter ends on February 14th! This really is amazing though, considering the creators were only debating whether or not to use Kickstarter not too long ago. Due to the amazing surpassing of their goal, the game’s creators at Galaxy Trail have added to the Kickstarter incentives to go as far as the ability to help them design NPC’s, enemies, and even an entire boss in the game. With the extra money they have earned, Galaxy Trail will be hiring more programers, and adding to their advertising costs. They have also added some fun things such as animated cutscenes to the game, and an additional playable character. The next inscentive at the $20,000 mark will be some Let’s Play videos done by the voice actors while in character! How cool is this team? If you haven’t done so, please support an awesome game in the making as it mixes great things from Sonic the Hedgehog, Rocket Knight, and even some Gunstar Heroes attributes.
[Source: Euro Gamer]
Freedom Planet developer Stephen DiDuro has officially Kickstarted his Sonic homage with unexpected and crazily successful results. It was so successful in fact that the game reached 25% of the $2,000 goal within the first hour and is currently 300% over the projects initial target. Impressive stuff indeed as not too long ago Kickstarter was only a glint in the developers eyes. However now not only will DiDuro get to complete the game, but also add stretch goals and extra content. Pledging now will contribute towards extra characters and expansions, as fully animated cutscenes and ports have already become unlocked features. If you want to you can become a backer here.
The game is also up on Steam Greenlight and a demo is currently circling the internet. With all this big news we can hope to see this Gunstar Heroes and Sonic inspired title early next year (remember it is indie, long waits are part of the deal).
[Source: GalaxyTrail Twitter]