Posts tagged PC
Platinum Games’ Metal Gear Solid spin-off Metal Gear Rising: Revengeance will be ported to PC platforms. The news comes straight from the lips of Metal Gear series producer Hideo Kojima who let the cat out oft he bag in a a recent Konami podcast. Platinum Games Creative Producer JP Kellams then confirmed the PC port in a recent Tweet.
Metal Gear Rising: Revengeance was of course develops for and published by Konami, but anyone who had played it will see its ties to Anarchy Reigns, Bayonetta, Vanquish and more. Of interest to Sega fans is the fact this port may lead to the possibility of their Sega published games receiving similar PC ports.
Check out our review of Metal Gear Rising: Revengeance and let us know if you’d be interested in a PC port by leaving a comment below!
If you’re currently playing on the Japanese servers of Phantasy Star Online 2 and have acquired at least level 50, you’re in luck! A new update features VR missions created specifically for the more advanced of ARKS soldiers. The enemies will be level 60 and over, including bosses exclusive to these quests. Extreme Passes will be issued every 22 hours, which are required to enter.
Also new to the update will be an on-going event that started May 15th and will continue until June 25th. The event, titled “With Rain and Wind”, will contain a quest where you can fight unique enemies and grab some cool items and weapons.
Sega and Creative Assembly have finally announced the release date for the long awaited sequel in the massively acclaimed Total War series, Rome 2. To celebrate the September 3rd launch across all regions and platforms, info on the collector’s edition and bonuses to those who pre-order have also been announced.
For players that pre-order the title from participating retailers, they will be entitled to the game’s first DLC pack free of charge. The Greek States Culture packs will add three playable factions – Epirus, Athens and Sparta – to the game for day one of release.
As well as that, the Rome II Collector’s Edition will be limited to 22,000 copies. In a uniquely carved, steelbook case, the edition will also feature playing cards, Tessarae dice, a canvas campaign map, a Tabula set – the forerunner to Backgammon – and a Roman Onager siege catapult model.
Relic Entertainment today unveiled the scoop on new Company of Heroes 2 mode ‘Theatre of War.’ Previously alluded to when Relic announced the game’s pre-order bonuses, the mode includes a series of both single-player and co-operative challenges that place the player(s) in overwhelming odds.
Focusing on key battles in 1941, each challenge will include a unique enemy commander, all of which have a unique playing style too. Both German and Soviet forces are playable, with nine missions available for each faction. There’s the potential for more missions to be added at a later date, and Quinn Duffy, the game’s director, described the mode as “a perfect bridge between the game’s single and multiplayer content providing a high level of re-playability and helping to introduce traditionally solo players to the online elements of the game.”
Recently under new management, Relic have the game’s release set for June.
[Source: Sega Blog]
Hate paying for day one DLC? Like free things? Creative Assembly feel exactly the same way and have announced free DLC for Total War: Rome 2, coming to all players launch day. A playable faction, the Pontus bring the current total up to nine. Situated in the cold mountains surrounding the Black Sea, they are characterised by their scythed chariots, able to slice straight through enemies. But Creative Assembly can tell you a little better in the above video.
Fans of Total War have likely already seen the recently released video walkthrough of the Battle of Teutoburg Forest, which was a spoil enough after whetting our appetites with a trailer of the same battle. Likewise, I’m personally excited to play (also free) MOBA Total War: Arena and my eyes are staying peeled on that. Creative Assembly clearly like their fingers in lots of pies, as I wouldn’t be surprised to hear about a possible Alien title soon too (which is nothing to do with that Aliens title, either!)
Hideo Kojima, Shinji Mikami and Suda 51 are just some of the games industry icons that cite Eric Chahi’s Another World as influencing their work. Originally released for the Amiga and Atari ST before later being ported to the Sega Mega Drive/ Genesis, Another World‘s stunning art direction, fluid gameplay, and use of cinematography, established it as one of the most influential and well-loved games of all time.
Twenty-two years later and Another World: 20th Anniversary Edition for iOS has found a home on Valve’s Steam service. But are the HD visuals and remastered sound enough to once again capture our imagination and do they warrant the $9.99 price tag? Hit the jump and all will be revealed…
If you weren’t excited enough by the recently released trailer for the Battle of Teutoburg Forest, Creative Assembly have released a follow up video walkthrough of the battle, narrated by the staff themselves. It’s pre-alpha footage so not entirely representative of the final product, and covers the battle that saw German tribesman spring a surprise attack on Roman forces.
Rome 2 is expected in the later part of the year, and Creative Assembly fans might also be interested in their newly announced free-to-play MOBA Total War: Arena, the rumoured Alien title that may still be in production and the fact Creative Assembly director Tim Heaton is currently overseeing Relic Entertainment coming up to their launch of Company of Heroes 2.
Tim Heaton, director of established Sega studio Creative Assembly, is to temporarily oversee Relic Entertainment as interim manager in the transitional period after Sega’s recent purchase. It’s no surprise Heaton has been tasked with helming the studio most famous for Company of Heroes when Creative Assembly are experts in the RTS genre themselves with the Total War series.
While there are “no plans” to merge the two teams, Heaton had this to say about the situation:
Sega bought Relic because they could see the staffs’ depth of ability and knowledge in the PC strategy space. The studio has had a tough time in the past few years with a publisher struggling to support them, but it’s a testament to the way Relic works that it has had great staff retention, and that it has focused on making Company of Heroes 2 a great game.
To be honest we could see many similarities with Creative Assembly – they’re pragmatic, deeply experienced and retain focus on the important things.
Ever since Sega’s acquisition of the Warhammer license a few months back, it’s been a bit of a challenge to nail down the scope of their control over the IP’s many franchises. Non-Sega games seem to be popping up elsewhere, and a permanent home for the Warhammer 40k leg of the universe still seemed very much in question.
It appears that question has been answered, as Relic game director Quinn Duffy revealed in a discussion with Eurogamer that at least one major 40k title, Dawn of War, still rests in the hands of Games Workshop. Still, Duffy is confident that a Relic-developed sequel is not out of the question:
“Because it’s a license and it’s owned by Games Workshop, they have the opportunity to work that license with whoever they want. I would hope it would be us again. We had a great working relationship with Games Workshop. Sega is establishing one now with the fantasy license for Creative Assembly. There’s a strong possibility we’ll all be working together again on Dawn of War.”
While Sega’s role in said hypothetical partnership isn’t particularly clear, it can be assumed that they would at least be involved, as Relic now resides under their umbrella. Creative Assembly may be whittling away at Warhammer’s next big thing, but picking up Relic shortly after acquiring the broader license itself is no small coincidence.
The decision to release Total War: Arena as a free to play title is mostly influenced by the speed Creative Assembly want to build a playerbase, hoping for efficient matchmaking considering the high quantity of players per game, compared to a typical MOBA. Lead designer James Russell spoke to Edge magazine:
Fundamentally if we want to take multiplayer to the next level we need a massive userbase. One reason for that is to make matchmaking better. Matchmaking is faster and you get into battles quicker the more players you have. Because we want these team-based battles – up to 10 versus 10 – it needs a huge player population,
He then further insisted that the game wouldn’t be “play to win”:
What we want to focus on is accelerators that help, let you level-up your character faster so you get to high-level content more quickly. Just to be really clear: our intention is to make the vast majority of content available to everyone for free as long as they earn it. The focus of monetisation is really around enhancing the speed at which you get access.
A lot of gamers are going to be happy to see the money influence being balanced. If you can’t get enough Total War, there’s Rome II on the way too.