Posts tagged Sonic Generations
Since its release over 20 years ago, the original Sonic the Hedgehog for Sega Genesis has been ported and re-released on a wide variety of systems throughout the years. From compilations to new and improved ports, nearly everyone probably owns a device that would allow them to play this monumental game from Sega’s history.
However, not all of these methods of playing Sonic 1 are noteworthy and some are definitely better experiences than others and come with worthwhile bonuses. So, we’ve put our heads together and made a list of the 10 best versions of Sonic the Hedgehog 1 that exist.
Hit the jump to read on!
Remember how in-between the terrible medal collecting and werehog stages there was actually a good game in Sonic Unleashed? Well, it seems a group of Sonic Generations modders felt the same way as they’ve done some amazing work and ported the eight main daytime levels to the PC versions of Generations.
In addition to just being able to play these levels with Generations the modders have also went an extra mile and reworked the hub world, level progression, added higher-res textures, tighter controls and the customizable skills from Generations.
With the mod scene surrounding the PC version of Generations I’m getting more and more tempted to pick up a copy in addition to my 360 version. I did find moments of Unleashed to be incredibly good but I don’t think I could ever replay the game in it’s entirety again so this is looking like a great second option. Anyone out there have the game on PC and tried any mods out for it?
[Source: Sonic Retro]
Sonic Generations is set to enjoy ‘classic’ status as our 2011 Game of the Year was recently announced to be joining Microsoft’s ‘Xbox 360 Classics’ range this month in the UK. This title will be recognised with slightly different box art and a cheaper price. Although seeing as it’s ludicrously cheap already I can hardly imagine such a thing. Along with this status Sonic Generations also enjoys the company of such other gaming masterpieces like Perfect Dark Zero and Fifa 2008. Complete your collection today!
Now if you’re reading this site and you still haven’t got this game then I honestly don’t know what to do with you. It’s the best Sonic game in years, it’s great fun, and it’s now officially been recognised as such by a huge faceless conglomerate. And if you want more than that, I honestly can’t help you.
[Source: Sonic Stadium]
Hi guys! Well what a week it’s been hey? Sorry this podcast is so late, this is just a one off. We’ll be back to our regular Thursday slot next week! Anyways now that I’m done pathetically begging for your forgiveness I would like to introduce to you the next instalment of The Sega Addicts Kids Table! And this episode is bigger than ever as Stevie, Josh and John deal with the biggest, most weirdest skull ever. That’s right this week we tackle Christina Ricci’s forehead.
When we’re not insulting celebrities who are way more successful than we’ll ever be we take on the recent Warhammer license purchase, Sonic Generations mods, and the 1995 live action adaptation of Casper the Friendly Ghost. There’s also lots more as we also give each other creative nicknames! What will we be known as from now on? Find out!
Or go to our iTunes and subscribe! If you don’t review us we will haunt you! Not in a friendly manner either!
Did you, at some point, happen to think that Sonic 2006 had decent level concepts that were ruined by the abysmal gameplay? Have you often wondered what it would be like if Wave Ocean or Radical Train had gotten the treatment Crisis City got in Sonic Generations? And do you have at least the demo of Generations on Steam?
If you answered yes to those questions, then good news! Sonic hacker Melpontro, along with some other hackers in the scene, have been working on porting and reworking various 06 levels for Sonic Generations, and today shared this new video showing off beta footage of their work on Wave Ocean Modern and Classic, as well as a little snippet of Radical Train. While the levels are still beta and said to be unstable at the moment, there is a file available for download in the Youtube link for everyone to try for those that know what they’re doing.
I’ve gotta say, I really hope he keeps this project going. One of my favorite things about Generations was Crisis City, and seeing that level go from an unplayable mess, to a challenging, yet genuinely fun level five years later, so to see more levels given that treatment is so cool to me. You can see more videos, level imports from Unleashed, and WIPs (including a level from Shadow the Hedgehog) on his Youtube channel.
There’s a lot to love about last year’s fantastic Sonic Generations. Other than a small handful of niggling hiccups like the abysmal final boss or the overly long Planet Wisp stage, Sonic’s 20th birthday celebration really marked a return to glory for the blue blur. That was due in part to a wonderful soundtrack that remixed classic, catchy jingles from stages like Chemical Plant and Sky Sanctuary to give them a new twist that felt at once refreshingly new and pleasantly nostalgic.
Now that Sega has released the tunes of Sonic Unleashed, Sonic Colors, Sonic CD, and a multitude of other Sonic titles, it’s time for one of the best Sega soundtracks in recent memory to finally get its due…Well, for the most part.
Sega of Japan has revealed that the soundtrack for Generations is now available on iTunes. But unlike the original version, which was comprised of a hefty 90 tracks, this newly released version has been whittled down to just 60 songs in two volumes. Noticeable omissions include the credit and cut scene music, as well as the 10-minute White Space Medley. All the essential in-stage music is included, but more hardcore fans may be a tad disappointed that this isn’t really the entire listing.
Whatever the case, I can’t wait to get my hands (and ears) on this lovely music. Each 30-track volume is going for $9.99 on Apple’s download service.
PC gaming Sega fans will be pleased to know that the PC digitally distributed version of Sonic Adventure 2 HD will be made available tomorrow, Mon 19th Nov according to the official Sonic the Hedgehog Facebook page. The ‘Battle Mode DLC’, containing additional multiplayer content and ‘Chao Karate’, will also be made available but sold separately. Of note is the ‘all-new bonus content’, which is probably the online leaderboard and single bonus video found in the XBLA and PSN versions, but may actually be some sort of PC exclusive goodies.
It’s good see Sonic have better representation on the PC. After all, the PC release of Sonic Generations has seemed to go down a treat, especially considering its modding potential. Who knows, perhaps we’ll see the Sonic Adventure 2 Sonic and Shadow levels running in Sonic Generations very soon…!
[Source: The Sonic Stadium]
It’s hard to believe that it’s already been a year since I first held a copy of Sonic Generations in my sweaty, jittery hands. It’s even harder to believe that now, with another new year of jaded, weathered gamer cynicism clawing at the recesses of my brain, I still find myself eager to pick up that controller and pop in that disc, perfectly willing to yet again experience the same four or five stages over and over in a ritualistic jaunt that inspires in me a kind of blissful mechanical rhythm I haven’t felt since the blue blur’s glory days on the Genesis. I’m sure these words sound hyperbolic and rambling, but I don’t care: I haven’t felt so good about a major Sonic release in almost twenty years.
But even as my all-too-chiseled nostalgia muscle shuffles through the great, good, and even terrible memories of Sonic Generations, I repeatedly find myself drifting back to one specific unsung feature—a glowing corner of the game relegated not to the main story, or even to Sonic’s world map, but to the oft-ignored and confusingly misplaced “Xbox Live” option on the title screen. Whenever I play the game now, I find myself returning, time and time again…to the 30 Second Trials.
Oh modders. As if it wasn’t awesome enough that Knuckles got a chance to usurp the blue Hedgehog in Sega’s finest game in recent memory, Capcom loving kids with an excess of skills (and time?) have inserted the Blue Bomber into the game.
Dear Capcom and Sega, please accept this as further proof that there is money to be made if you capitalize on the Archie Comics cross-over.
Sincerely, Sega Addicts.
(Also, a Rayman mod is in this video but that’s not really something that most people care about.)
[Source: Protodude's Rockman Corner]
I feel bad for Knuckles. The poor guy hasn’t seen much action over the last couple of years and has been relegated from Sonic’s bad-arse rival down to the lowly status of supporting character. At this point it seems we’re more likely to see Espio the fucking Chameleon get his own game before Knuckles is brought back into the fold.
Youtube user darkcatmax has set out to rectify this with this fantastic Sonic Generations mod. Watch Knuckles blast through Spagonia as the Australasian speed-demon he truly is. This isn’t just a reskin either as Knuckles uses his own animations and sound effects and, well, just watch the video!