Posts tagged Sonic & Sega All-Stars Racing Transformed
To those still speculating on purchasing Sonic & All-Stars Racing Transformed, first of all what’s wrong with you? Secondly, the demo is out on Wii U today! So grab that Gamepad and check out the eShop. While you’re there you can also check out the demo for Rayman Legends among other things. When you’re done with the Transformed demo, let us know what you think in the forums!
The achievement list for All-Star Racing on Xbox 360 has been revealed at last! The list is flooded with awesome Sega references and some “cheevos” that are a bit more obscure than the prequel had. Some of the achievements are pretty straight forward and can be unlocked just by going through the game, but others such as the “Virtua Trickster” may require a bit of work. Hit the jump to see the full list!
Sonic & All-Stars Racing Transformed‘s main addition to gameplay over it’s predecessor will be racing through the skies and over water using transforming vehicles, with each character’s vehicle being modified appropriately to allow for these transformations to occur. While this change to the vehicle design seems obvious, you’d be forgiven for overlooking the fact that no bikes of any sort have been shown in any footage of the game. That’s because there aren’t any.
Sumo Digital Executive Producer Steve Lycett, via posts on the Sonic Stadium forums, explained why:
Bikes are out for a couple of reasons. First to reduce the advantage they had last time of being able to squeeze through tight gaps and be hard to hit with non-homing weapons. This is especially important when it comes to the air sections as there is plenty of free space. Second, the whole transformation aspect requires vehicles to have a certain volume, so we’ve got places to store and hide wings.
Lycett even went on to suggest that a last minute addition to all bikes’ boosting mechanics in the original Sonic & Sega All-Stars Racing was in part to blame for what he considers to be an unbalanced aspect of gameplay:
Balancing a game is HARD. Especially when you’ve got multiple characters, varying sizes, stats that differ and more. Especially when the design team add wheelie boosts to bikes at the last minute and you don’t get time to tune them properly
A pre-order listing on UK-based online retailer Zavvi for Sonic & SEGA All-Stars Racing Transformed reveals a vast amount of juicy details regarding the content of the game. Important info includes:
- A whopping 27 playable characters.
- Tracks may be altered mid-race, meaning alternative routes and short cuts must be used.
- Performing tricks and collecting stars fills up an All-Star meter which allows racers to use All-Star moves when full.
- The game features track specific items as well as hidden ‘Super power-ups’.
- A new story mode features 16 new tracks, and allows for characters to be unlocked.
- Characters earn experience while racing, allowing for vehicle modifications to be made.
It is clear that Sumo Digital have expanded the features of Sonic & SEGA All-Stars Racing Transformed considerably compared to its predecessor, making what was already a solid kart racer even better. I can’t wait to get my hands of this game, but what do you lot think? Leave us a comment below, and hit the jump to read the full product description.
[Source: The Sonic Stadium]
If the news of Wreck-It Ralph’s inclusion as the second cross-over character in the upcoming Sonic & All-Stars Racing Transformed was a little too much to handle, we’ve got some in-game screen shots of the man himself in his road, water and air vehicles to slap in your faces and bring you back to your senses.
That’s right Sega fans. This is really happening. Let’s hope he doesn’t wreck it.
Sonic & All-Stars Racing Transformed is scheduled for a release of Nov 16th in Europe and Nov 20th in North America for all major consoles bar the Wii U and PC, the release dates for which have yet to be announced. Hit the jump for all of the screen shots in full.