Posts tagged Steam
In the summer of 2012 a Total War fan by the name of James was invited to play the upcoming Total War: Rome 2 at UK based Creative Assembly Studios far before the game had even reached an alpha stage. James and his brother toured the building, met and spoke with key developers and even offered his own suggestions as to how to improve on the game from previous titles. Perhaps the greatest part of his trip though was being immortalised as a Roman soldier who will be present in the game’s reenactment of the Siege of Carthage.
James was given this fantastic opportunity by British charity Willow who organise incredibly special days out for the terminally ill. Sadly, James succumbed to liver cancer shortly after his visit to Creative Assembly. Total War community manager Craig Laycock shared his memories of James in a recent article on Eurogamer:
When I recently learned that James had died, it was devastating. Even though I had only spent a few hours in his company, it was absolutely devastating, because he was able to show us all here in the studio how passionate he was for our games.
In many ways, James represented what’s best about working in video games: crafting games that people enjoy and that stay with them. It’s why we all do what we do, and why we’re so passionate about it. He really brought that home to us.
More words from Laycock on James’ visit can be read via the source.
Sega and Gearbox (and maybe even TimeGate, who knows) have been up night after night, delving through volumes of ancient texts on the ancient subject of alchemy. As dawn broke on March 18th 2013, both teams stood tall with heads held high as they proudly announced to the world that they have done the unthinkable.
They’d turned water into wine, lead into gold, and they’d fixed Aliens: Colonial Marines.
Truth be told, Sega have made no such claim, but they have indeed released a whopping 3.8GB patch to all Colonial Marines owning Steam users. The patch, which is larger than three or four of your average sized Dreamcast games combined, applies all fixes introduced in the Xbox 360 and PlayStation 3 version patches as well as visual improvements, increased texture resolutions, some fixes for PC-owning crashes and my favourite:
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Yes, that is a direct quote from the official patch notes which can be read in full after the jump.
[Source: Sega Blog]
A huge thanks to reader, REZ, for sending us a copy of Sonic CD for Steam to give away on the site!
To enter the contest all you need to do is post comments on the site and/or in the forum from now until March 10th. At the end, we’ll draw a winner at random, however, you do have some control as the more comments you leave the more chances you have to be drawn.
Hit the jump to find out more information on how the winner is determined.
You can often tell how big a game is based on it’s prevalence on store shelves and if Sega’s new shipment figures are anything to go on, Sonic and All-Stars Racing: Transformed is very well known indeed. In their third quarter earnings report Sega noted that they had shipped 930,000 copies of the game across the US and Europe, on all platforms except the upcoming 3DS version. This was based on the figures taken during November through December so the number has bound to have shifted in the meantime.
When you compare this to Football Manager 2013 which shipped about 730,000 copies in the same regions since October and Yakuza 5‘s 580,000 copies in Japan from December, you can see that Sega had really put a lot of weight behind this project. Which is great news except for the fact that the game unfortunately isn’t selling as well as it deserves to. However with copies on shelves it’s not exactly hard to bag yourself a disc, which can’t hurt things for now. Will the game’s sales then pick up any time soon? Will I be able to use another vaguely related stock image for a header picture again? Stick with us and we’ll let you know when we find out more!
Also on PS3, Wii U, and Steam
It might be graceless to start off a review with claims of undying love but I’d like to get it out there that I do love Double Fine. They have a certain style and humor that really stands out in today’s brown and dirty-yellow visual ideals. Their games are always a delight and I consistently look forward to each new original release. And as you can probably tell we’re big Sega fans here meaning that when this partnership was revealed I couldn’t be happier. It was a match made in videogame heaven.
So why, dear reader, would I kick off this seemingly ultimate friendship’s first game The Cave‘s review with something shallow unapologetically loving? Well my intent was to lay my cards on the table and say that Double Fine is a great company, well worth their spot in the games industry, because disappointingly The Cave is not. Hit the jump to see why.
If you’ve been paying attention to the site lately, you know we are pretty excited about this digital release. The Cave releases today in America on the PSN and Wii U eShop for $14.99, with it releasing on XBLA and Steam (Mac & PC) tomorrow for the same price. In honor of it’s release, Sega has posted a nice wallpaper for all to download.
The Cave will be releasing in Europe tomorrow on PSN, XBLA, Steam (Mac & PC) for €12.99/£9.99/AUD$19.95, with a Wii U date not yet having been announced.
So who plans on grabbing this atmospheric adventure?
For those waiting for the PC version of Sonic ASR:Transformed, you only have a few weeks left! Steam has recently released a page on the marketplace for Transformed, stating that it will release on January 31st. If you still need more of a push to purchase, you can get the game for only $26.99 if you pre-order now. OR you can go to Green Man Gaming for a coupon code to then get the game for just $20.25 on Steam. Seriously, why haven’t you pre-ordered yet? Check out our review to see if the game is your cup of tee. If not, give it to someone as a late Christmas gift.
[Source: Sonic Stadium]
The dream team of Ron Gilbert, Double Fine and Sega has had a lot of mouths frothing for the past several months, and as Sega revealed today, our whetted appetites can finally be sated in just one week’s time.
That’s right–the publisher announced today that Americans can pick up The Cave on PSN and the Wii U’s eShop on January 22nd for $14.99, and on XBLA for 1200 MSP the following day. Steam users will also be able to snag the game on the 23rd for $14.99.
In Europe, The Cave will hit PSN and Steam on January 23rd for €12.99/£9.99/AUD$19.95, and XBLA for 1200 MSP. No word yet on the European Wii U release, but we’ll let you know once that info becomes available.
Anybody excited to finally give The Cave a try?
With the Sega published, Double Fine created platformer The Cave nearing it’s vague January 2013 release date, it seems like a good a time as any to open up pre-orders for the anticipated title on Steam. However Sega are doing more than just showing off the game’s Steam page as pre-ordering early gets you exclusive items in Team Fortress 2. How novel!
The page itself shows off screenshots and various other interesting bits to hook us in. But if you’re anything like me you’re already hooked, and can’t wait to get your hands on the game. If that’s the case then you can finally fulfil that desire with a pre-order. And don’t worry, we’ll be keeping our ears out here at Sega Addicts for a release date, and will update you when any news on that surfaces.
You know I couldn’t pass that phrase up, right? Yes well awesome jokes aside, NiGHTS into Dreams has now made its way to Steam for all Windows PC owners to enjoy. This digital delight arrives just in time for newcomers to enjoy the added bonus of Christmas NiGHTS on Christmas day. I hope everyone picking this up has a game controller of some sort, because I cannot imagine attempting this game with a keyboard. Regardless, the game will look beautiful on all monitors across the world now, and for only $9.99. Anyone plan on grabbing this version who hasn’t enjoyed the adventure on their consoles already?