Posts tagged Xbox 360
Dead or Alive 5 Ultimate will be available to European and North American customers this autumn for Xbox 360 and PlayStation 3.
We pretty much knew that the third iteration in the Dead or Alive 5 fighting series was coming our way after Famitsu spilt the beans. The upgraded version will contain currently undisclosed characters and features not found in previous versions and will contain all of the extra content from Dead or Alive 5 Plus for the PlayStation Vita. So far, all we know is that a pair of custard filled breasts named Momiji from Ninja Gaiden will be playable.
We had our suspicions over the Double Dragon II remake that appeared out of nowhere on XBLA. Sub-par graphics, a strange title and a horrifically broken product description all pointed to Double Dragon II: Wander of the Dragons being an absolute stinker.
Eurogamer have gone one step further in suggesting that Double Dragon II: Wander of the Dragons is in fact the worst game ever made for the Xbox 360. The above video showcases the game’s bad music, broken gameplay and the overall lack of effort that went into its development.
If you didn’t catch the teaser Famitsu let fly last week (and the accompanying video posted above), it has now been confirmed that the unannounced Dead or Alive related project is Dead or Alive 5 Ultimate. As is tradition for modern fighters at this point, the re-release will feature additional characters and features, though the only unlock so far confirmed is Mojimi, making an appearance from the Ninja Gaiden franchise.
Though we don’t know any further information, you can rest assured the game will make it to current generation consoles Xbox 360 and Playstation 3, but maybe it’ll find itself blurring the generations much like Dead or Alive 2 did and featuring next gen.
It’s hardly likely but with the certainty of more characters, maybe we can be hopeful and expect Ryo from Shenmue to make an appearance. If you guys could pick any unrelated Sega character to make a cameo and join the roster, who would it be?
Sonic Generations is set to enjoy ‘classic’ status as our 2011 Game of the Year was recently announced to be joining Microsoft’s ‘Xbox 360 Classics’ range this month in the UK. This title will be recognised with slightly different box art and a cheaper price. Although seeing as it’s ludicrously cheap already I can hardly imagine such a thing. Along with this status Sonic Generations also enjoys the company of such other gaming masterpieces like Perfect Dark Zero and Fifa 2008. Complete your collection today!
Now if you’re reading this site and you still haven’t got this game then I honestly don’t know what to do with you. It’s the best Sonic game in years, it’s great fun, and it’s now officially been recognised as such by a huge faceless conglomerate. And if you want more than that, I honestly can’t help you.
[Source: Sonic Stadium]
It hasn’t been confirmed yet as to what the patch will include, but Steve said not to ”expect any extra tracks or characters though, just before you ask…!” (Well, there goes my hopes for Ryo or Alis anytime soon.)
We should be seeing said patch for PS3 and Xbox 360 next Monday, and a little later for Wii U.
See the full thread quote after the jump.
[Source: Sonic Stadium]
Also available on PS3 and PC
Please note that the following review is for the pre-patch version of Aliens: Colonial Marines. Since those who are still not online will be saddled with the version they originally purchased no matter what, I feel it’s important to be honest about the game that was initially shipped. For a brief addendum discussing my feelings on the post-patch experience, check out the end of the review.
Since its premature reveal, the legacy of Aliens: Colonial Marines has been one of boastful promises. Finally, we were going to have an Aliens shooter that truly lived up to the atmosphere and nerve-jangling tension of its well-loved source material. Finally, we were going to see Sega back on the top, wielding a formidable shooter with a real potential for longevity. Finally, we’d get our hands on a nearly forgotten title that’s been fading in and out of existence for years. Finally, the plot of Aliens 3 would be justified.
Perhaps that’s why the final product hurts so badly.
Crimson Dragon, the Kinect-controlled spiritual successor to Panzer Dragoon, by original series creator Yukio Futatsugi, is not far off release now and still in development. Announced in 2010, the game completely missed its June 2012 release date and all has been mostly quiet on Microsoft’s front, but Eurogamer managed to catch up with Futatsugi last week.
Although he couldn’t comment on exactly when we would see it release, he described it as “not far off.” He continued to speak about how the project came to fruition, where Microsoft essentially asked him to recreate Panzer Dragoon for their new tech, describing the game as “perfect for Kinect.” Fans of Panzer Dragoon shouldn’t fear at all: several of the original staff that created the series are actively working on the game too, and Futatsugi said he hoped “people will see this as the sort of game Panzer Dragoon might have been if it had been made today.”
On the heels of a patch meant to rectify many of the glaring glitches that spurred on the apocalyptic Aliens: Colonial Marines debacle, Sega has officially released the first new DLC mode for the game, awkwardly titled “Bug Hunt.”
No, this isn’t a metagame in which you play as a programmer frantically trying to smoke out all of the infuriating blemishes that dragged the campaign into the dirt. Bug Hunt is Colonial Marines’ rendition of a Horde mode, pitting up to four players against wave after wave of xenomorph and human foes. The mode also includes three new maps, and allows players to accumulate in-game currency to purchase upgrades, health, and more.
Those of you who spent the $29.99 asking price for the Colonial Marines Season Pass finally have something to show for it, while other players can get their hands on Bug Hunt if they plop down a heavy $14.99.
Does anybody have enough faith left in this game to fork over another $15 on a mode that frankly should have been included in the first place?
Sega and Gearbox (and maybe even TimeGate, who knows) have been up night after night, delving through volumes of ancient texts on the ancient subject of alchemy. As dawn broke on March 18th 2013, both teams stood tall with heads held high as they proudly announced to the world that they have done the unthinkable.
They’d turned water into wine, lead into gold, and they’d fixed Aliens: Colonial Marines.
Truth be told, Sega have made no such claim, but they have indeed released a whopping 3.8GB patch to all Colonial Marines owning Steam users. The patch, which is larger than three or four of your average sized Dreamcast games combined, applies all fixes introduced in the Xbox 360 and PlayStation 3 version patches as well as visual improvements, increased texture resolutions, some fixes for PC-owning crashes and my favourite:
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Yes, that is a direct quote from the official patch notes which can be read in full after the jump.
[Source: Sega Blog]
Underplayed third person shooter Binary Domain may get some more love hopefully now that it’s one of Microsoft’s prestigious ‘Games on Demand’. Basically this means that you don’t have to go exploring your favorite stores for a ludicrously cheap copy of the game because now you can buy it from the comfort of XBLA! And it’s only $20 to download, a reasonable cost considering it’s budget price tag elsewhere.
However keep in mind the game is over 7 GB so you might want to save up some space on your Xbox before blasting down some robot scum. Now lets just keep our fingers crossed that this version of the game might sell well…